• In total there are 0 users online :: 0 registered, 0 hidden and 0 guests (based on users active over the past 5 minutes)
  • Most users ever online was 56 on Mon Aug 27, 2012 12:14 pm
  • Users browsing this forum: No registered users and 0 guests

Welcome Anonymous !

MWP Forums
 

Margaret Weis Productions, Ltd.

Rules Q&A Discussion

Mechanics of "No, You Idiot!" Situations

Mechanics of "No, You Idiot!" Situations

Postby Supplanter » Sat May 19, 2012 10:04 am

We see it all the time with highly mobile heroes. Villain to the left of her. Villain to the right of her. Villain to the left of her fires his Firing Thing. And creams the Villain to the right of her as our heroine ducks nimbly out of the way.

This came up in our game last night, and the concern was, we were pretty sure there's a rule that if you're rolling a successful reaction and buy an effect die, you can only apply stress or a complication to your attacker, not directly to a third party. Which seems entirely reasonable, but deprives one class of heroes of a signature move.

So how to handle it? Give the third party a free reaction roll? In the comics, the power of "No, You Idiot!" is that the Villain to the right is often caught flat-footed. But a free reaction roll seems like a reasonable compromise. Then, a reaction roll against whom? Presumably a "chain reaction" against the hero - hero lets her roll stand; the third party rolls to beat it. (Which opens up one further baroque possibility: the third party winning and buying an effect die against the hero . . . )

Is there an Official View? Are there ideas? (Meaning, except for ideas like, "This usually only works with mobs in the stories" - not true - or "This is really an action roll on the hero's turn and it's all in how you narrate it because This Is Not a Simulative Game" - boring.;) )

In the session, the situation involved Magnitude, The Incredible Hulc ("NOT THAT HULK"), Zzzaxxx, an octogenarian Electro, some power lines and (Business Master Resource) THE FINEST PORTABLE CAPACITOR MONEY CAN BUY D8. You know, the usual. Electro's walker wasn't worth any dice that scene, I note for posterity.


Jim
User avatar
Supplanter
d10
 
Posts: 834
Joined: Tue Mar 27, 2012 11:20 am

Re: Mechanics of "No, You Idiot!" Situations

Postby EldritchFire » Sat May 19, 2012 10:22 am

  • Use the effect die from the reaction as emotional stress on the attacker as he saw how he could be manipulated by the defender.
  • Use the effect die as an asset on the reactor of redirected attack and declare the reactor as the next actor, so they can use the asset on their attack against the other guy.
  • Just let 'em do it :p
  • Other…

Just off the top of my head.

-EF
Blog!

Twitter!

I apologize for any odd spelling or punctuation, or lack of space between words. This was most likely posted from my iPad.

Red is my moderator voice.
User avatar
EldritchFire
d10
 
Posts: 1043
Joined: Tue Mar 27, 2012 5:32 am
Location: Austin, TX

Re: Mechanics of "No, You Idiot!" Situations

Postby blaster219 » Sat May 19, 2012 10:30 am

We've handled it in a slightly different way that doesn't really need any adjustment in the rules. You narrate it as the hero nimbly dodging out of the way and allow the shot to hit an enemy's ally. The difference is the "attacker" is the defending hero and the "defender" is the unintentional target who makes the reaction roll. The target's reaction roll beats the hero's action total, the shot hits the enemy's intended target. If the hero wins, the shot hits the unintended target.

I've probably completely mangled that description, but I hope you get the gist.

Swapping the assumption of who the "attacker" and who the "defender" is can explain some things you see in movies. Take Avengers (pot. spoiler). During the final battle, Hawkeye fires an arrow at Loki who catches it but it surprised when the arrow explodes.

Now this could just be a cool description of a standard physical stress attack on the part of HawkEye's player.

It could also be the result of a failed "attack" by Loki. The Watcher decides to make an emotional attack on Hawkeye by having Loki catch the archer's arrow thus showing his complete and utter contempt for the mortal hero. However, Hawkeye's player gets a better Reaction roll and chooses to spend a PP turning his reaction effect die into physical stress.
"Heroes get shot, stabbed, burned, bludgeoned, poisoned, infected, disintegrated, irradiated, electrocuted, exposed to vacuum and fall from great heights. Being a hero is a tough job."
- Alternity GMG, Chapter 6 (Damage and Injury)
User avatar
blaster219
d6
 
Posts: 114
Joined: Tue Mar 27, 2012 11:12 am
Location: Manchester, UK

Re: Mechanics of "No, You Idiot!" Situations

Postby gforce1985 » Sat May 19, 2012 11:20 am

If I were going to stat out such an ability, it would end up looking just like a weaker but perhaps broader version Energy Absorption, "On a successful reaction against any [STRESS TYPE] attack, use the opponent's effect die as a stunt." But I think that's a little too technical. Setting up a situation where one opponent's attack hits one of his allies requires all of you to be in just the right place at just the right time, in other words, an opportunity. Activate a Watcher character's opportunity and stunt it to say bad guy A's action knocked bad guy B off balance and opened an opportunity to bring the beatdown.
gforce1985
d4
 
Posts: 3
Joined: Tue Apr 10, 2012 7:03 pm

Re: Mechanics of "No, You Idiot!" Situations

Postby Supplanter » Sat May 19, 2012 11:22 am

gforce1985 wrote:Setting up a situation where one opponent's attack hits one of his allies requires all of you to be in just the right place at just the right time, in other words, an opportunity.


Oh! Hm! he said.


Jim
User avatar
Supplanter
d10
 
Posts: 834
Joined: Tue Mar 27, 2012 11:20 am

Re: Mechanics of "No, You Idiot!" Situations

Postby Cam » Sat May 19, 2012 2:16 pm

Nice compromise there between the "activate an opportunity to use ANY reaction effect die" and "only use reaction effect die to harm acting character."

If your opponent creates an opportunity, it might be nice to spend a PP (activating the opportunity) and allow yourself a secondary target with your effect die, rather than just spend PP to use the reaction effect die. This would line up nicely with the way push vs. stunt works.

Cheers,
Cam
Design | Development | Special Projects
Margaret Weis Productions, Ltd
Make Mine Marvel!
User avatar
Cam
Creative Director
 
Posts: 1324
Joined: Tue Mar 27, 2012 9:05 am
Location: Saint Paul, MN

Re: Mechanics of "No, You Idiot!" Situations

Postby Supplanter » Sat May 19, 2012 2:42 pm

Cam wrote:Nice compromise there between the "activate an opportunity to use ANY reaction effect die" and "only use reaction effect die to harm acting character."

If your opponent creates an opportunity, it might be nice to spend a PP (activating the opportunity) and allow yourself a secondary target with your effect die, rather than just spend PP to use the reaction effect die. This would line up nicely with the way push vs. stunt works.

Cheers,
Cam


Yeah, it seems pretty sweet. Also, Zzzaxxx is loose, Electro is immortal and the world is screwed, retroactively. :D

But that's neither here nor there! Cam, just so I understand, do you understand the "No, You Idiot" compromise, above, to cost the hero a total of 1 PP or 2 PPs? I think you mean 1, but I could be wrong.


Jim
User avatar
Supplanter
d10
 
Posts: 834
Joined: Tue Mar 27, 2012 11:20 am

Re: Mechanics of "No, You Idiot!" Situations

Postby Grimmshade » Sat May 19, 2012 4:06 pm

blaster219 wrote:We've handled it in a slightly different way that doesn't really need any adjustment in the rules. You narrate it as the hero nimbly dodging out of the way and allow the shot to hit an enemy's ally. The difference is the "attacker" is the defending hero and the "defender" is the unintentional target who makes the reaction roll. The target's reaction roll beats the hero's action total, the shot hits the enemy's intended target. If the hero wins, the shot hits the unintended target.


This is how I have handled it as well. The intended Target's reaction, which he has spent a PP to use, is then directed at the secondary character, who gets a reaction roll vs the original targets reaction roll.
Twitter @grimmshade
Google+ https://plus.google.com/103023393131901177911/posts
Shared Blog with lots of MHR goodies Exploring Infinity
"The Avengers, that's what we call ourselves. Sort of like a team. Earths mightiest heroes type thing."
User avatar
Grimmshade
d8
 
Posts: 306
Joined: Tue Mar 27, 2012 2:35 pm

Re: Mechanics of "No, You Idiot!" Situations

Postby blaster219 » Sat May 19, 2012 4:17 pm

That's not quite what I was trying to explain. Let me try and de-mangle what I was trying to get at.

Setup: Acrobat Man is flanked by a pair of goons from the Good Squad. In typical Acrobat fashion, he wants Goon A to shoot Goon B by accident.

Action: Player rolls Solo + Sneaky Ninja (Distinction) + Enhanced Reflexes + Combat and gets a 15 total and a d8 Effect for Physical Stress.

Reaction: Watcher rolls for Goon B and chooses Buddy + Goon Squad Training (distinction as a d4) + Body Armour + Combat as a reaction and gets a 10 total and a d6 for Effect.

Result: Player narrates how Goon A points gun at Acrobat Man and pulls the trigger. At the last fraction of a second, Acrobat Man nimbly Neo's his way out of the path of the bullet which strikes Goon B causing d8 Physical Stress.

No activating of opportunities, no spending PP for Counter-Effects.

This could also work with Acrobat Man causing d8 Emotional Stress to Goon A when he accidentally shoots his partner instead of causing Physical Stress to Goon B. Or spend a PP for a second effect die and do both. The Narration works for both options.
"Heroes get shot, stabbed, burned, bludgeoned, poisoned, infected, disintegrated, irradiated, electrocuted, exposed to vacuum and fall from great heights. Being a hero is a tough job."
- Alternity GMG, Chapter 6 (Damage and Injury)
User avatar
blaster219
d6
 
Posts: 114
Joined: Tue Mar 27, 2012 11:12 am
Location: Manchester, UK

Re: Mechanics of "No, You Idiot!" Situations

Postby Supplanter » Sat May 19, 2012 7:25 pm

blaster219 wrote:That's not quite what I was trying to explain. Let me try and de-mangle what I was trying to get at.


IOW, the option I ruled out of order in the first message in the thread? :)


Jim
User avatar
Supplanter
d10
 
Posts: 834
Joined: Tue Mar 27, 2012 11:20 am

Next

Return to Rules Q&A Discussion

User Menu

Login