Learning the game: Solo Event (no watcher)

Postby swirv » Fri May 18, 2012 6:28 am

Hello all!

I've bought this game last week and am really digging it. I've read it through a few times now and I think I'm finally understanding how to play. I think enough has been said about the layout of the book to not go in to that here, but I have some other comments/suggestions. I know that there is an example of play on this site as downloadable content, but I think the book really needs it. Hopefully if it fits, I think it should be included (and maybe remove the parts of the intro that are gone through later in detail).

Anywho, on to my suggestion: I think what would be really helpful would be a true solo event, meaning no watcher and only one player (in the tradition of the D&D Red Box). This solo event would have a set data file for the player, which could be a somewhat stripped down version of a regular data file. The event would kind of hand hold the player through the character sheet and the game.

I am in the situation right now that I want to introduce this game to my gaming group (which plays mostly d20 games and some GURPS). I am not 100% sure that I am ready to play it with the group and don't want to spoil it by not doing it well.

What does everyone think?
Last edited by swirv on Sun May 20, 2012 10:44 am, edited 1 time in total.
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Postby MidnightBlue » Fri May 18, 2012 8:27 am

You should check out Spatula's "Let's Play..." thread on these boards.

He has done an AMAZING (pun intended) job of running through actual play examples using actual comic books as the inspiration/narration.

They are definitely worth reading over.
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Postby Spatula » Fri May 18, 2012 9:10 am

swirv wrote:What does everyone think?

People do seem to understand the rules better after having played, so I do think there's value to the idea. I'm not sure how you would play through an event without a Watcher, though, unless you were using something like the Mythic Game Master Emulator.
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Postby EldritchFire » Fri May 18, 2012 10:18 am

Are you talking about a solitaire adventure? Read text blurb 1, make a decision which tells you to go to text blurb 17. Read blurb 17, make decision, etc?

They had one of those in the Star Wars RPG by West End Games and I loved it!

I've never tried to put one together before, would it be all that difficult?

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Postby MidnightBlue » Fri May 18, 2012 12:15 pm

EldritchFire wrote:They had one of those in the Star Wars RPG by West End Games and I loved it!
-EF


Ditto!

That was a fun way to get right into the feel of the game and experience some of the rules firsthand.
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Postby DainXB » Sat May 19, 2012 1:10 pm

I've never written a follow-the-numbered-paragraphs style adventure before, but this thread has inspired me to give it a try.

The first thing I noticed, outlining my idea, is that there are so many options in a fight scene that the paragraph tree just explodes! What I'm going to wind up with will be a very pared-down 'introductory' version of the system, leaving out a lot of the options in the interest of keeping the paragraph count manageable. We'll see how it goes...
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Postby starphoenix26 » Sat May 19, 2012 5:45 pm

that sounds like an excellent idea, especially for those unable to find a group immediately or just want to test drive the rules.

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Postby Majestic » Sun May 20, 2012 10:50 am

Good idea! I will echo what's already been said - that the more you run the game the better of a feel you will get for it. It's just different (and unique) enough that it takes a bit to get used to, but once you start getting the hang of it, it proves very versatile and sturdy! :D
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Postby DainXB » Fri May 25, 2012 3:06 pm

Adam Minie's blog http://exploring-infinity.com/ will be hosting my attempt at a solitaire introductory adventure very shortly. I hope you find 'Along Came A Spider' useful!
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Postby kipling » Sun May 27, 2012 1:37 pm

I think it's a lovely idea, and I look forward to reading it. A suggestion or hope...

Two conflicts, either in the same scene or in two different scenes, but where one is mental or emotional (maybe Aunt May tries to guilt Peter or Spider-Man has to try to confuse the Rhino)

(Hmm, there's a setup: Spidey stops a guy who has obviously stolen from a bank, but from a safety deposit box, and the whole process is interrupted by the villains who want whatever that guy took. "You are trying to take what we have stolen.")
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