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Rules Q&A Discussion

Assets and Complications

Re: Assets and Complications

Postby konate » Sun May 20, 2012 10:10 pm

EldritchFire wrote:
konate wrote:What are some other examples of resources you've used or seen used in game? We've used complications and a few assets, but no one has attempted to create resources yet. I guess we could use some better examples, I suppose.


Any specific specialties you have in mind?

-EF



Any and all would be nice.
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Re: Assets and Complications

Postby Spatula » Mon May 21, 2012 12:29 pm

Science and tech are probably the easiest specialties to think about when creating resources. In those cases, the resource is probably going to represent some gadget the hero whips up to defeat the villain or deal with a difficult situation (like Cyclops losing his visor).

A combat / acrobatics resource could be some new maneuver that counters the villain's signature move.

A business resource could be connections, both professional (you know the right person for a job) and mechanical (you can get access to specific machines or vehicles).
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Re: Assets and Complications

Postby Atombomb » Mon May 21, 2012 1:57 pm

Spatula wrote:Science and tech are probably the easiest specialties to think about when creating resources. In those cases, the resource is probably going to represent some gadget the hero whips up to defeat the villain or deal with a difficult situation (like Cyclops losing his visor).

A combat / acrobatics resource could be some new maneuver that counters the villain's signature move.

A business resource could be connections, both professional (you know the right person for a job) and mechanical (you can get access to specific machines or vehicles).


Spatula! You are my new favorite kitchen utensil. :mrgreen:
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Re: Assets and Complications

Postby chaosnet » Mon May 21, 2012 2:03 pm

Me and my team were squaring off against a mob horde of feral vampires and one of my mates activated a watcher opp to create a combat resource of "Silver Pointy Item D6", which goe a long way in putting the freaks down permenantly.
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Re: Assets and Complications

Postby Spatula » Mon May 21, 2012 2:09 pm

Something else to note is that any specialty can be used to produce a "beneficial contact or helpful association with a Watcher character" (OM97). So your Combat Master can use his martial arts connections to contact and get some help from Shang-Chi, for example.

And I just noticed that each specialty description (starting on OM98) contains a list of resources appropriate for it. So there's your examples right there.
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Re: Assets and Complications

Postby Newtsy » Mon May 21, 2012 2:15 pm

chaosnet wrote:Me and my team were squaring off against a mob horde of feral vampires and one of my mates activated a watcher opp to create a combat resource of "Silver Pointy Item D6", which goe a long way in putting the freaks down permenantly.


Are you saying that this simply conveys an additional D6 for that character's Dice Pool each turn it's used? Is there something about it being silver that conveys some additional game benefit or is simply flavor for the theme?
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Re: Assets and Complications

Postby N01H3r3 » Mon May 21, 2012 2:51 pm

Newtsy wrote:Are you saying that this simply conveys an additional D6 for that character's Dice Pool each turn it's used? Is there something about it being silver that conveys some additional game benefit or is simply flavor for the theme?

Both, I imagine.

A character with Vehicle Expert creates a resource of "Car d6". With regards to the dice pool, it provides an extra d6 in any situation where a car would be beneficial. It also has the narrative weight of being a car, allowing the character to accomplish particular feats that can only be done with a car.

Same with a Combat Master creating a resource of a particular kind of weapon - the narrative defines what the resource can be used for. If the weapon resource he created was "Stereotypical Katana d8", then he couldn't shoot people with it. If the weapon resource he created was "large and imposing pistol d8", then he could shoot people with it, but it wouldn't be much use in a duel against a swordsman. And so on.

In this game, what you call something has significant importance when it comes to determining whether or not you can use it in an action. A pointy silver thing has greater significance in a fight against vampires than a pointy stainless steel thing.
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Re: Assets and Complications

Postby chaosnet » Mon May 21, 2012 2:59 pm

Yup, what N01H3r3 said...

Also, pet peeving "permanently" as I appear to have spelling control issues, but then I took my "Well Read" distinction at D4...
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Re: Assets and Complications

Postby arthurfallz » Wed May 23, 2012 11:16 am

This thread helped an element of the system I was having a bit of trouble with finally click into place. Thanks a million for the explanations in here.

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Re: Assets and Complications

Postby konate » Thu May 24, 2012 4:13 pm

Wouldn't these "pointy silver things" and "regular katana" weapons be classified as Assets, instead? Even the car, for that matter?

According to what was mentioned about getting access to vehicles, how would Moon Knight create a Moon Copter with it's Gatling guns? If he got a d8 asset/resource it would have d8 flight, durability, weapons, etc?
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