by blackwingedheaven » Tue May 29, 2012 1:04 pm
As promised, here's Spiral!
Spiral (Rita Wayword)
Solo d10, Team d8, Buddy d6
Distinctions
•Time and Relative Dimension in Murder
•Six-Armed Dervish
•Bound to Mojo
Alien Cybernetics
•Enhanced Strength d8, Enhanced Durability d8, Enhanced Stamina d8, Psychic Resistance d12, Multiple Arms d8, Speed d6, Superhuman Reflexes d10
•SFX: Psychic Counterattack. On a reaction against a power that inflicts mental or emotional stress, inflict mental stress with your effect die at no PP cost or spend a PP to step it up by +1.
•SFX: Reactive Possession. On a successful reaction against a psychic attack, convert your opponent’s effect die into an Alien Cybernetics stunt.
•SFX: Whirling Blades. On an attack action including Multiple Arms, add a d6 to your dice pool and step back the highest die in pool by –1. Step up physical stress inflicted by +1.
•Limit: Exhausted. Shutdown any Alien Cybernetics power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Time Dancer
•Sorcery Adept d8, Teleport d10, Time Mastery d10
•SFX: Sorcerous Ward. Spend 1 PP to ignore stress, trauma, or complications from sorcery attacks.
•SFX: Telefrag. Spend 1 PP when an opponent uses Teleport as part of a dice pool to inflict that opponent’s effect die as physical stress.
•Limit: Growing Dread. Both 1 and 2 on your dice count as opportunities when using a Time Dancer power.
•Limit: Dance the Spiral. If stressed out, asleep, unconscious, or immobilized, shutdown Time Dancer. Recover Time Dancer when stress is recovered, you awake, or you can once again move freely. If physical trauma is taken, shutdown Time Dancer until trauma is recovered.
Specialties
•Acrobatic Master d10
•Combat Expert d8
•Cosmic Expert d8
•Medical Expert d8
•Menace Expert d8
•Mystic Expert d8
•Science Expert d8
•Tech Expert d8
Dancer in the Spirals of Time
1 XP when you declare an opponent to be under the influence of another time or dimension.
3 XP when you deal emotional or physical stress to your chosen opponent.
10 XP when you either return your opponent to their time or dimension of influence, or when you travel to that time or place and remove the influence upon them.
The Body Shoppe
1 XP when you reveal a new stunt associated with your Medical, Mystic, Science, or Tech Specialties.
3 XP when you create a resource or asset for another character with your Specialties.
10 XP when your interference leads to another character being significantly and permanently altered, or when you decide to close down the Body Shoppe for good.
Let me know what you think!
Edit: Made some changes based on input.
Last edited by
blackwingedheaven on Tue May 29, 2012 9:33 pm, edited 2 times in total.