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Marvel Heroic Roleplaying

Grokking MHR Dice

Re: Grokking MHR Dice

Postby Newtsy » Mon May 28, 2012 4:36 pm

Mystrich wrote:EDIT: I can't even find where it mentions the 1 stress thing.


Sorry, it was part of a different thread's discussion, which can be found here.
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Re: Grokking MHR Dice

Postby kipling » Tue May 29, 2012 1:58 pm

Now I'll see if I have it down right.

We'll suppose no one has stress. It's the basic "I punch him" move.

Attacker figures his roll for a 16 and a d8 effect die. Now, based on the defender's reaction roll:

  1. Reaction roll is 15 and a d4 effect: attacker wins, defender ends up with d8 of stress.
  2. Reaction roll is 16 and a d4 effect: attacker wins, attacker's effect die is bigger, so defender now has a d8 of stress.
  3. Reaction roll is 15 and a d10 effect: attacker wins, defender's effect die is bigger, so attacker's effect die is stepped back to d6, and defender has d6 of stress.
  4. Reaction roll is 11 and a d4 effect: Attacker wins by at least 5, so his effect die is stepped up one, and defender ends up with d10 of stress.
  5. Reaction roll is 11 and a d12 effect die: Attacker wins by at least 5, so effect die is stepped up one, and defender's effect die is still bigger so attacker's effect die is stepped down one, leaving it at d8. (I don't quite grok what would happen if the defender's effect die was the same as the stepped up attacker's effect die, but that's me not remembering the exact wording.)
  6. Reaction roll is 9, and a d4 effect die: Attacker has 2 levels of exceptional success so his effect die is stepped up twice, so defender ends up with d12 stress.
  7. Reaction roll is 18, and a d4 effect die: Defender wins.
  8. Reaction roll is 18, and a d12 effect die: Defender wins, and by spending a Plot Point (for a PC), can inflict stress on the Attacker.
  9. Reaction roll is 21, and a d8 effect die: Defender not only wins, but he gets to step up his effect die because he beat the 16 by five, so his effect die is treated as d10; devolves into the previous situation.

EDIT: Corrected after Spatula pointed out a mistake in the first one and a sample case I had missed.
Last edited by kipling on Tue May 29, 2012 8:27 pm, edited 2 times in total.
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Re: Grokking MHR Dice

Postby Spatula » Tue May 29, 2012 2:08 pm

kipling wrote:Now I'll see if I have it down right.

We'll suppose no one has stress. It's the basic "I punch him" move.

Attacker figures his roll for a 16 and a d8 effect die. Now, based on the defender's reaction roll:

  1. Reaction roll is 9 and a d4 effect: attacker wins, defender ends up with d8 of stress.

D10, actually, for the same reason as #5: 16 beats 9 by 5+.

The other thing to consider is, say, a reaction roll of 0-6, which would result in the attacker's effect die being stepped up twice to D12 (for beating the defender's total by 10+).
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Re: Grokking MHR Dice

Postby kipling » Tue May 29, 2012 8:23 pm

Ah. Okay. I'll go back and edit #1 there so that it's correct (say, Defender reached 14). That way the posting will be more useful to those trying to learn the system.

Following up, and more about stress. Same sort of situation, Attacker rolls 16, effect die d8.

  1. Defender rolls 14, currently has d4 stress. New stress (d8 replaces the d4): d8.
  2. Defender rolls 14, currently has d8 stress. New stress (d8 is same as existing stres, so step existing stress up by one): d10.
  3. Defender rolls 14, currently has d10 stress. New stress(d8 is smaller than existing stres, so step existing stress up by one): d12.

Right?

EDIT: Again, for future, threw more words at it.
Last edited by kipling on Wed May 30, 2012 10:18 am, edited 1 time in total.
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Re: Grokking MHR Dice

Postby Spatula » Wed May 30, 2012 9:07 am

Yep!
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