Thank you for all of the feedback, everyone!
Mystrich wrote:If you really feel that out of it: Make your own Ultimate universe. (As in, Marvel is a Multiverse and that gives you, as watcher, plenty of room for AU)
Ah, the joys of a Multiverse. . .
Any game a Watcher runs will boil down to this; that much I am aware of. I just think it would be nice to keep enough of the Marvel feel and flair intact so I'm not running annother DC game.
Fact: I've run DC Adventures for a couple of months until one of my players moved. I knew enough DC to get by, but most of the heroes in the DC Universe don't seem as closely knit as those in the Marvel universe, especially after the events of M-Day. This game is being run at the request of one of the returning players who wants the change of pace in comic feel and mechanical feel.
Johnny Awesome wrote:I know where this guy's coming from.
It makes a big difference to read Breakout before you run it, particularly on the villain side of things.
Sometimes it's difficult to make sense of the dice when you don't know what these guys are really capable of.
"Kinetic Control" isn't that descriptive when you've never read a comic with Count Nefaria, for instance.
Johnny, you hit the nail on the head. Some of the powers don't make very much sense to me when I don't know the characters and what they are capable of. While I am used to using dice to quantify level of ability (lots of time in Savage Worlds and Deadlands), when I don't understand what the power itself is capable of, I'm at a bit of a loss.
Supplanter wrote:Options include:
...
Thanks for those options, Supplanter! I haven't snagged netflix yet, but I know my friends I have, between us, the 90's X-Men and Fantastic Four, as well as some of the newer incarnations of the Avengers. That should help.
I'd also consider the subscription, but I'm not finding the value of it when I'll lose the next few months thanks to grad school.
Thanks again for the input, everyone! If you have any further ideas, I'd gladly hear them!
--Crion