by Crion » Mon May 28, 2012 4:33 pm
by Lindharin » Mon May 28, 2012 4:53 pm
by Spatula » Mon May 28, 2012 5:52 pm
Crion wrote:I'm going to admit it: I've been out of touch with Marvel for YEARS. Most of my Marvel knowledge is based off of random episodes of the old 90's cartoons (Spider-Man, Fantastic Four, Iron Man, X-Men), the "recent" films (X-Men 1-3, Wolverine, Spider Man 1-3, the Avengers line), and a few comics (a good bit of Generation X and Marvel Civil War).
As I read through this book, I feel like I'm missing a great deal more than I should if I'm going to be a Watcher. Does anyone have any suggestions as to what source material to begin with outside of wiki pages to get the right "feel" of the game?
by Mystrich » Mon May 28, 2012 6:50 pm
by Johnny Awesome » Mon May 28, 2012 8:05 pm
by Jimalcoatl » Tue May 29, 2012 12:06 am
by Supplanter » Tue May 29, 2012 6:27 am
by Crion » Tue May 29, 2012 8:31 am
Mystrich wrote:If you really feel that out of it: Make your own Ultimate universe. (As in, Marvel is a Multiverse and that gives you, as watcher, plenty of room for AU)
Johnny Awesome wrote:I know where this guy's coming from.
It makes a big difference to read Breakout before you run it, particularly on the villain side of things.
Sometimes it's difficult to make sense of the dice when you don't know what these guys are really capable of.
"Kinetic Control" isn't that descriptive when you've never read a comic with Count Nefaria, for instance.
Supplanter wrote:Options include:
by figurefour » Tue May 29, 2012 10:17 am
Jimalcoatl wrote:I'd start with New Avengers vol. 1 and/or the Civil War Trade paperbacks, since that is the focus of the next suppliment. It isn't the most recent Marvel storyline, but it should get you informed enough to run the first major MHR event.
by Lazy Wombat » Wed May 30, 2012 8:00 am