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Mobs take stress?

Re: Mobs take stress?

Postby clackey » Thu May 31, 2012 2:32 pm

I'm still fuzzy with the mob. Is it the mob with other mobs that count as a team or a mob working with itself?

So if it gets D8,D8,D8 as a team... when it's down to two in the team do the dies drop to D6,D6?

And the T-Rex, if working with other Watcher Characters, not only looses level of dice, but number of dice as well? Seems pretty extreme, and doesn't really make sense.

That doesn't seem right.
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Re: Mobs take stress?

Postby PhantasyIV » Thu May 31, 2012 2:40 pm

The way I understand it, is that a 3d8 mob is whittled down by dealing at least a d10 damage effect. Each effect die of d10 or higher reduces them by a die until 0 when they disperse and are no longer a mob. You might elect to make some stragglers individual contenders, but otherwise they're out of the fight.
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Re: Mobs take stress?

Postby Johnny Awesome » Thu May 31, 2012 2:49 pm

I think people are making this out to be too complex.

Just apply the dice individually and follow through.

So if the Raptors are 3D8, 2D6, 1d4. Then if they take a d10 and a d8 and a d6 in one attack, the d10 knocks out a D8 and then the d8 knocks out a d6 and the d6 knocks out the d4. They're out.

If they take 3 x d8, then as soon as they take enough stress to knock out a die, they lose the d6 as well since it's below the d8 they've accumulated.

It's not that hard.
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Re: Mobs take stress?

Postby EldritchFire » Thu May 31, 2012 3:01 pm

clackey wrote:I'm still fuzzy with the mob. Is it the mob with other mobs that count as a team or a mob working with itself?

So if it gets D8,D8,D8 as a team... when it's down to two in the team do the dies drop to D6,D6?

And the T-Rex, if working with other Watcher Characters, not only looses level of dice, but number of dice as well? Seems pretty extreme, and doesn't really make sense.

That doesn't seem right.


The mob is 3d8, if I'm reading you right. Remember that a 3d8 mob is not 3 people, it's "2d for a handful of minor characters, 3d for a dozen, 4d for a room full of people, and 5d for a large crowd," OM66. So even if a 3d8 mob is knocked down to 2d8, that's still a handful of people in that mob! Mobs never roll anything but team.

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Re: Mobs take stress?

Postby PhantasyIV » Thu May 31, 2012 3:03 pm

Mobs wrote:A Mob with Team 3d8 would need the heroes to deal d10 or greater stress to it in order to reduce it to Team 2d8. Once a die is eliminated, the stress goes away and the heroes must deal more.


Large Scale wrote:A large-scale threat is a single character that acts like a mob. Large-scale threats have multiple dice in Solo and possibly even in Buddy. Like mobs, they are written up as a
minor character and can be targeted with Area Attack and multiple effect dice.


On OM115, and I think that is where the key clarification comes in, Johnny.
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Re: Mobs take stress?

Postby clackey » Thu May 31, 2012 3:31 pm

So if mobs always roll team, why have 2D6 in buddy? Not just 1D6?

And thanks for taking the time to answer me. I'm really trying to understand, and you're helping. So thank you!
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Re: Mobs take stress?

Postby Cam » Thu May 31, 2012 6:05 pm

The raptors have Buddy and Solo Affiliation stats listed in case you want to use a pair of raptors or a single raptor. If you're using a mob of them, just use the pack's Team Affiliation until you've knocked them down to a single die, then decide if the raptor mob disperses or a couple stragglers remain (Buddy) or just a single one (Solo). Or let it carry on as a weak mob.

The mob of mutates or inmates is gone once it's knocked down past a single die. It's still technically a mob if it's d6, it acts like one, but it gets only one die for Team, and once it takes a d8 or more stress it's completely out.

Large scale threats are intentionally more powerful alone. If you knock Solo dice away from them, and then suddenly they pair up, their Buddy or Team dice can't be more dice than their current Solo but is otherwise reduced to their current Affiliation. They're defeated if they've had all of their dice knocked away in whatever Affiliation they are currently set up as. It's easier to beat a T-Rex in a group.

Remember, this idea of knocking away dice is the same as how you can stress out normal characters with more than d12 stress. Heroes and most Watcher characters are considered to have a d12 "power" for the purposes of when they're taken out of the fight. For Specialty characters, mobs, etc, their "power" is represented by their Affiliation (mobs, Large Scale Threats) or Specialty (Specialty characters). This is why you can stress those out with less.

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Re: Mobs take stress?

Postby clackey » Fri Jun 01, 2012 12:06 am

Okay... so I think I get it.

The pack of raptors would go from 3D8, to 2D8, to 1D8. Then dispersed, unless you want to keep a few of them around then they would go to 2D6. Right?
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Re: Mobs take stress?

Postby dvus » Mon Jun 04, 2012 7:52 am

My understanding, clackey, is that you are correct.

While they are a mob, you use the Team affiliation. Once that mob is defeated, you can decide what to do with any stragglers. If a couple stick around, you've got a Buddy pair. If just one, you've got a Solo enemy. But the mob is a Team until you eliminate their last Team die.
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Re: Mobs take stress?

Postby Supplanter » Mon Jun 04, 2012 3:43 pm

Honestly, if (the impersonal) you as Watcher tell me, after I take out the Pack of Raptors, that now I have to deal with "stragglers" I'm going to give you a funny look. Because if I take out a mob, I took out the mob. It would be like if I knock Count Nefaria out and you want to give turns to the reflex twitch of his left leg. :)

I could just about see a Watcher, when the Raptors are down to their last team die, doing something to split them into a couple of Buddies. Were I the Watcher in that situation I'd probably want to charge myself a doom die for "interrupting the turn order" or "splitting up the party" somehow.


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