by Cam » Thu May 31, 2012 6:05 pm
The raptors have Buddy and Solo Affiliation stats listed in case you want to use a pair of raptors or a single raptor. If you're using a mob of them, just use the pack's Team Affiliation until you've knocked them down to a single die, then decide if the raptor mob disperses or a couple stragglers remain (Buddy) or just a single one (Solo). Or let it carry on as a weak mob.
The mob of mutates or inmates is gone once it's knocked down past a single die. It's still technically a mob if it's d6, it acts like one, but it gets only one die for Team, and once it takes a d8 or more stress it's completely out.
Large scale threats are intentionally more powerful alone. If you knock Solo dice away from them, and then suddenly they pair up, their Buddy or Team dice can't be more dice than their current Solo but is otherwise reduced to their current Affiliation. They're defeated if they've had all of their dice knocked away in whatever Affiliation they are currently set up as. It's easier to beat a T-Rex in a group.
Remember, this idea of knocking away dice is the same as how you can stress out normal characters with more than d12 stress. Heroes and most Watcher characters are considered to have a d12 "power" for the purposes of when they're taken out of the fight. For Specialty characters, mobs, etc, their "power" is represented by their Affiliation (mobs, Large Scale Threats) or Specialty (Specialty characters). This is why you can stress those out with less.
Cheers,
Cam
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