Now that Doctor Octopus’ arms have been compromised, Spider-Man attempts to blind the mad scientist with his webbing.
Spider-Man is attempting to create a web-related complication, so he can use his Grapple SFX to boost his roll. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Swingline D8 + Grapple SFX D6 + Fused Arms complication D10 = D6 (3) + 2D8 (8, 6) + 3D10 (6, 4, 3) = 14 total, D10 effect.
The effect is stepped up because of the Grapple SFX, making it 14 total, D12 effect.
Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Protective SFX D6 = D6 (6) + 3D8 (5, 5, 1) + D10 (5) = 11 total, D10 effect, 1 opportunity.
The effect is stepped up because of the Protective SFX, making it 11 total, D12 effect, 1 opportunity.
The Watcher will spend a D8 from the Doom Pool (2D6+D8 remaining) to add the 5 to the total, making it 16 total, D12 effect, 1 opportunity.
The web attack is blocked.
Doc Ock’s mechanical arms move to block the webbing from hitting Otto. Otto then attempts to use his fused arms as a club, to batter Spider-Man into the wall!
Doc Ock is using his D10 Fused Arms complication as an asset. That costs a doom die (D6+D8 remaining), and will step up the complication afterwards. Doc Ock is also using his Multipower and Multiple Arms SFX.
Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Fused Arms complication D10 = D6 (5) + 4D8 (1, 4, 1, 3) + 2D10 (6, 8) = 15 total, D8 effect, 2 opportunities.
The 8 was discarded as per the Multiple Arms SFX, and the 5, 4, and 6 were used for the total.
Spider-Man: Solo D10 + Hard-Luck Hero D4 + Reflexes D10 + Acrobatics Expert D8 + Fused Arms complication D10 = D4 (1) + D8 (7) + 3D10 (10, 8, 10) = 20 total, D10 effect, 1 opportunity.
Peter gains 2 PP (2 total) for the D4 distinction and the opportunity, and the Doom Pool gains a D6 (2D6+D8 total).
The attack misses, and Doc Ock’s Fused Arms complication gets stepped up to D12.
Spider-Man barely dodges out of the way of the fused arms!
Spider-Man: “I can’t retreat any further! My back is to the wall! I’ve got to take a desperate chance!”
As the arms renew their assault, Spidey grabs onto the end of one of the two non-fused arms, and wraps his legs around the other!
Spider-Man is trying to inflict a Grappled Arms complication on Doc Ock. From a game mechanics standpoint, this is an inferior choice, since Otto already has a D12 complication. But what the hey! Even if Spider-Man can’t use the complication die in his pool (unless he pays 1 PP to include an extra complication), it still limits what his foe can accomplish within the narrative.
Spider-Man: Solo D10 + Hard-Luck Hero D4 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D4 (3) + D6 (5) + 2D10 (4, 1) + D12 (11) = 16 total, D10 effect, 1 opportunity.
Peter gains 2 PP (4 total) for the D4 distinction and the opportunity, and the Doom Pool gains a D6 (3D6+D8 total).
Doc Ock will add a D8 from the Doom Pool (3D6 remaining) to his die pool.
Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Doom Pool D8 = 4D8 (7, 5, 7, 8) + D10 (6) = 15 total, D10 effect.
Spider-Man inflicts a D10 Grappled Arms complication on Doc Ock.
Doc Ock now has two of his arms fused together, and the other two being grabbed by Spider-Man. This leaves him fairly helpless, so he tries to shake Spider-Man loose.
Doc Ock is taking an action to remove or step down the Grappled Arms complication.
Doc Ock: Solo D10 + I’ll Show Them D8 + Strength D10 + Tech Expert D8 = 2D8 (3, 4) + 2D10 (6, 9) = 15 total, D8 effect.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms D12 = D6 (5) + D8 (5) + 2D10 (7, 1) + D12 (7) = 14 total, D8 effect, 1 opportunity.
Peter gains 1 PP (5 total) for the opportunity, and the Doom Pool steps up a D6 (2D6+D8 total).
Doc Ock steps down the Grappled Arms complication to D8.
The arms struggle against Peter, and manage to shake one of his hands off. But Spidey uses that opportunity to try once more to shoot webbing at Otto’s face!
Does Spider-Man really need a third complication on his foe? Why not?!
Spider-Man is attempting to create a web-related complication again, so he can use his Grapple SFX to boost his roll. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.
Spider-Man: Solo D10 + Wisecracker D8 + Reflexes D10 + Swingline D8 + Grapple SFX D6 + Fused Arms complication D12 = D6 (3) + 2D8 (5, 8) + 2D10 (10, 1) + D12 (1) = 18 total, D8 effect, 2 opportunities.
Spider-Man will spend 1 PP (4 remaining) to add the 5 to the total, bringing it up to 23 total, D6 effect, 2 opportunities.
The effect is stepped up because of the Grapple SFX, making it 23 total, D8 effect, 2 opportunities.
Peter gains 1 PP (5 total) for the opportunities, and the Doom Pool adds a D8 (2D6+2D8 total).
Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Protective SFX D6 = D6 (4) + 3D8 (7, 5, 8) + D10 (4) = 15 total, D10 effect.
The effect is stepped up because of the Protective SFX, making it 15 total, D12 effect.
As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D10. But Doc Ock’s superior effect die of D12 steps Spider-Man’s effect back again to D8.
Spider-Man inflicts a D8 Blinded complication on Doc Ock.
This time the webbing gets through the arms, and covers Otto’s oversized shades.
Spider-Man: “I should have realized sooner, Octopus, the best defense is a smashing offense!”
Doc Ock: “That blasted web! I – I can’t see! Can’t get it off!”
While Otto tries to rip off his glasses, he loops his fused arms around Spider-Man and draws the web-head close.
Doc Ock is trying to inflict a Grabbed complication on Spider-Man. That allows him to use his Grapple SFX, in addition to his Multipower and Multiple Arms SFX. He will add a D8 from the Doom Pool (2D6+D8 remaining) to his die pool.
Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Grapple SFX D6 + Doom Pool D8 = 2D6 (2, 3) + 5D8 (7, 7, 3, 4, 8) + D10 (3) = 18 total, D10 effect.
The 8 was discarded as per the Multiple Arms SFX, and the 7, 7, and 4 were used for the total.
The effect is stepped up because of the Grapple SFX, making it 18 total, D12 effect.
The Watcher will spend a D8 from the Doom Pool (2D6 remaining) to keep a D8 as an additional effect die, making it 18 total, D8+D12 effect.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D6 (4) + D8 (2) + 2D10 (4, 1) + D12 (8) = 12 total, D8 effect die, 1 opportunity.
Spider-Man will spend 1 PP (4 remaining) to add the 4 to the total, bringing it up to 16 total, D8 effect, 1 opportunity.
Peter gains 1 PP (5 total) for the opportunity, and the Doom Pool adds a D6 (3D6 total).
Spider-Man loses the roll but avoids an extraordinary success on Otto’s part. Doc Ock will use the D8 effect to remove his Blinded complication, and the D12 effect to inflict a D12 Grabbed complication on Spider-Man.
Spider-Man is trapped by the fused arms, and just barely keeping the other arms at bay! He struggles to free himself from their mechanical pincers!
Spider-Man is struggling to remove the Grabbed complication on him.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D6 (6) + D8 (4) + 2D10 (9, 5) + D12 (11) = 20 total, D10 effect.
Spider-Man will spend 1 PP (4 remaining) to add the 5 to the total, bringing it up to 25 total, D8 effect.
Doc Ock: Solo D10 + I’ll Show them D8 + Strength D10 + Tech Expert D8 + Grabbed complication D12 = 2D8 (3, 8) + 2D10 (2, 6) + D12 (11) = 19 total, D10 effect die.
As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D10.
Since D10 is less than D12, Spider-Man’s Grabbed complication is stepped back to D10 rather than removed.
As Spider-Man is trying to wrestle his way out of the arms, Doc Ock socks him in the jaw with his fist!
This isn’t a very impressive die pool for Otto, as he has no strength of his own and no combat training. On the other hand, the Watcher rules that Spider-Man can’t use the Fused Arms complication in his reaction, as Doc Ock isn’t attack Spidey with his arms (just holding him). Your foe's complications and stress dice aren't necessarily freebies for your die pool; they have to be relevant to your action or reaction.
Doc Ock: Solo D10 + I’ll Show Them D8 + Grabbed complication D10 = D8 (6) + 2D10 (7, 6) = 13 total, D10 effect.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Combat Rookie D6 = D6 (1) + D8 (1) + 2D10 (3, 5) = 8 total, D4 effect, 2 opportunities.
Peter gains 1 PP (5 total) for the opportunities, and the Doom Pool adds a D8 (3D6+D8 total).
Otto, amazingly, manages to inflict D10 physical stress on Peter.
Otto punches Spider-Man, who has been weakened by the struggle.
Doc Ock: “Give up fool! Sooner or later, you have to let go
(of the non-fused arms), and then I’ll have you!”
Spider-Man: “I’ve got one chance… but I’ve got to time it to the split-second or I’m finished!”
Peter senses that this has to end soon or he won’t last much longer. He lets go of one of the mechanical arms and tries to sock Otto in the face before the evil scientist can capitalize on the opening!
Spider-Man has a lot of PP at this point, so he will go all-in as he tries to put Doc Ock down for the count. He will spend 2 PP (3 remaining) to add in his Reflexes and the Grappled Arms complications as extra dice for his pool. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 + Grappled Arms complication D10 = D6 (6) + D8 (4) + 3D10 (9, 2, 4) + D12 (4) = 15 total, D12 effect.
Spider-Man will spend 3 PP (0 remaining) to add the 2, 4, and 4 to the total, bringing it up to 25 total, D12 effect.
Doc Ock: Solo D10 + I’ll Show them D8 + Strength D10 + Tech Expert D8 + Protective SFX D6 + Grabbed complication D10 + Spider-Man’s Stress D10 = D6 (5) + 2D8 (7, 3) + 4D10 (2, 1, 5, 3) = 12 total, D10 effect, 1 opportunity.
The Watcher spends a D6 and D8 from the Doom Pool (2D6 remaining) to add the 5 and 3 to the total, bringing it up to 20 total, D10 effect, 1 opportunity.
It’s not enough. The Watcher can’t add in any of the other D10s to boost Ock’s total because there are no D10s in the Doom Pool.
As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D12+.
Spider-Man inflicts D12+ physical stress on Doc Ock. The villain is defeated, and Spider-Man earns 1 XP for recapturing the atomic plant and 3 XP for capturing Otto (20 total) as part of the Spider-Man Versus Doctor Octopus milestone.
Spider-Man’s last-ditch punch does the trick, and Dr. Otto Octavius gets knocked out. Spidey wraps Doc Ock up in as much webbing as he can and leads some military police outside to the tied-up villain. Our hero then beats a hasty retreat.
Spider-Man: “The authorities will be able to handle Doctor Octopus now! But I still have one more thing to take care of – as Spider-Man!”