by pksullivan » Fri Jun 08, 2012 11:07 pm
by MidnightBlue » Sat Jun 09, 2012 8:26 am
by Supplanter » Sat Jun 09, 2012 8:48 am
MidnightBlue wrote:If you are worried about overpowering the PC's in an effort to spend down the Doom Pool, you can always create more Scene Distinctions. That adds narrative flavor without necessarily making anything harder via dice mechanics (I.e. adding/keeping more dice in a roll and the like).
by Supplanter » Sat Jun 09, 2012 8:59 am
pksullivan wrote:Just played session 2 of my campaign tonight. I started up the game with my Doom Pool at 2D12, 2D10. Pretty hefty, right? That's after I had ended a scene in session 1 by spending 2D12 out of the pool. To be fair, my players were rolling a lot of 1s and I kept the doom pool to a minimum of dice at any given moment.
Tonight I made sure to spend dice judiciously to improve the challenges the heroes faced. I spent all sizes of dice out of the doom pool - D6 up through D12 (yes, I gave the players I hit with D12s a plot point for my evil). I managed to get the doom pool down to D12, D8 at one point but I still ended the session with 2D12, D10, 3D8.
Is this common? Should I be spending more from the pool?
by pksullivan » Sat Jun 09, 2012 11:53 am
Supplanter wrote:One note: when you spend (not just use) a D12 doom die, affected players get an XP rather than a plot point.
MidnightBlue wrote:Obviously a bit of that depends on the amount of opportunities that players are rolling...and that's random.
Out of curiousity PK, how many players do you have in your session?
by Mouse » Sat Jun 09, 2012 8:04 pm
by figurefour » Sun Jun 10, 2012 12:51 pm
by Crion » Mon Jun 11, 2012 2:40 pm