Doom Pool: 2D6+D8
Spider-Man: 2 PP, D8 physical stress, D12+ emotional stress
Doctor Octopus flees the hospital, reasoning that with his hostages gone, the police will soon arrive. He heads back to his old workplace (which has apparently recovered from the explosion that put him in the hospital), sneaks into the “brain center of the atomic lab”, and then seizes control of all of the machinery. The other workers attempt to eject him, but...
Security: “We can’t reach him! He’s set up electronic barriers all over the place!”
The plant is evacuated and Doc Ock gloats.
Doc Ock: “I’ve won!! The plant is mine! I am now in complete control!” (what, exactly, he wants to do with the plant, or with the chemistry set in the hospital, is never explained)
The armed forces are called in, but just kinda shrug their shoulders and set up a cordon around the atomic plant. He’s a scientist with four mechanical arms! What are our guns going to do?!
Issue 3, Scene 5: Forest Hills High School (Transition)
Doom Pool: 2D6+D8
Spider-Man: 2 PP, D6 physical stress, D6 emotional stress
Peter Parker is moping about, brushing off Aunt May and telling J. Jonah Jameson that he can’t take any more photos for the Bugle. How can he go on as Spider-Man after that humiliating defeat?! Reluctantly, Pete heads to school, where he hears that Johnny Storm, the Human Torch, has been sent in to take care of Doctor Octopus.
But as it turns out, Torchy is sick, and so while he’s recuperating, the hero decides to give a pep talk to Peter’s high school class. His “never give up” speech inspires Peter, who resolves to bounce back from the defeat and take out Doctor Octopus!
Doc Ock, in true Silver Age fashion, does not inflict any lasting trauma when he stressed out Spider-Man. As a result, Spidey is left with D6 emotional stress instead of D6 emotional trauma. His physical stress is also stepped back to D6. He can make separate recovery rolls for both kinds of stress.
The physical stress is first. Pete has the edge here, since he can use his Stamina power.
Peter: Solo D10 + Aunt May’s House D8 + Stamina D8 = 2D8 (6, 7) + D10 (10) = 17 total, D8 effect.
Doom Pool: 2D6+D8 + Peter’s Stress D6 = 3D6 (1, 6, 1) + D8 (7) = 13 total, D4 effect, 2 opportunities.
Peter’s physical stress is removed.
For the emotional stress, Peter gets some help from the Human Torch’s speech. The Human Torch is a Watcher character in this instance, so we’ll just treat his help as a stunt on Peter’s part, which costs 1 PP (1 remaining). If the Torch was a player, he could try to create an Inspiring Speech asset to help with Pete’s recovery roll. Or if Johnny had some recovery-related ability, Pete could borrow that die by giving 1 PP to the Torch’s player.
Peter: Solo D10 + With Great Power Comes Great Responsibility D8 + Stunt D8 = 2D8 (8, 6) + D10 (8) = 16 total, D8 effect.
Doom Pool: 2D6+D8 + Peter's Stress D6 = 3D6 (6, 5, 2) + D8 (6) = 12 total, D6 effect.
Peter’s emotional stress is also removed.
Peter’s crisis of faith and its resolution earns him a quick 10 XP (16 total) from his With Great Power Comes Great Responsibility milestone. That closes out that particular milestone for this issue, but Spider-Man can use it again in future stories (and oh, he will!).
Stress recovery can be some rough business unless you have someone helping you out! The dice pools are pretty low, especially for mental or emotional stress where most heroes won’t have powers to help them out. If the Doom Pool has any teeth to it at all in a transition scene, the heroes could be out of luck!