based on the first 6 issues, which covers the team being set up and a battle against Darkseid similar to the Breakout event from the Basic Game module. We'll begin with the big guy himself...
DARKSEID
Affiliation: Solo 3d10, Buddy 2d8, Team d6
Distinctions: Arrogant, Lord of Apokolips, Obsessive
New God Physiology: Enhanced Speed d8, Godlike Durability d12, Godlike Stamina d12, Godlike Strength d12
• SFX: Invulnerable. Spend 1d6 from the doom pool to ignore physical stress or trauma unless caused by Radion.
• Limit: Vulnerable. Add 1d6 to the doom pool to step up physical stress inflicted by Radion attacks by +1.
Omega Beams: Mind Control d10, Omega Effect d12, Telepathy d10, Teleport d12, Transmutation d12
• SFX: Afflict. Add a d6 and step up your effect die by +1 when inflicting anti-life complication on a target.
• SFX: Burst. Step up or double a Omega Effect die against a single target. Remove the highest rolling die and add 3 dice for your total.
• SFX: Inerrant Aim. Spend d6 from the doom pool to reroll when using any Omega Beam power.
• SFX: Unleashed. Step up or double any Omega Beams power for one action. If the action fails, step back that power -1. Activate an opportunity to recover.
• Limit: Overload. Shutdown any Omega Beams power and add d6 to the doom pool. Recover power by activating an opportunity or during a Transition Scene.
Specialties: Combat Expert d8, Menace Master d10, Psyche Master d10
