I live in the Kansas City, MO area with my wife, Dani, of almost 14 years and have been playing games since I got the red box D&D "Basic" set for X-mas in 5th grade. It wasn't long until I used hard earned allowance money to buy TSR's Marvel Superheroes, the first game that I ever purchased myself. I love almost all genres of roleplaying, but I've got a soft spot for supers games (having all versions of Marvel and DC RPGs and many other supers games).
I QUICKLY developed a serious case of Gaming ADD which the doctors have never found a cure for. I have bookcases FULL of RPG's and supplements, many that I've never had the time or audience to play. I just love reading new rule systems and seeing how those different systems handle new aspects of roleplay. Of the MANY game systems on my shelves, the games that have received the most play and have a special place in my heart include TSR Marvel Superheroes, West End Games Star Wars (the best version IMHO), White-Wolf's Aberrant, and a ton of Palladium Books games (Robetech, Beyond the Supernatural, Rifts, just to name a few). Surprisingly, the D&D system that got me started in roleplaying quickly became my least favorite system. However, the Third Edition, which released shortly after I graduated college, brought me back to the game. I've also been getting a lot of mileage out of 4th edition D&D.
I took a brief hiatus from buying RPG's when I discovered Heroclix on it's release day back in 2002. Suddenly all of my money was going into those awesome prepainted minis. (While I love tactical games, having to assemble and paint them myself had always kept me out of the hobby.) By the time of the Sinister expansion set, I was an Envoy for Wizkids and ran Heroclix, Horrorclix & Halo Actionclix tournaments at two game stores weekly for about three years before Wizkids closed and was looking for a buyer.
With the amount of money I'd freed up when Heroclix "took a break" I was able to start back into the RPG side of things and quickly discovered Arc Dream publishing (Godlike, Wild Talents, A Dirty World, Reign, and others), Brutal Games (Corporation RPG) and Margaret Weis Productions (Serenity, Battlestar Galactica, Supernatural, Leverage, Smallville and now Marvel Heroic Roleplaying...I have them all).
While I like D&D's 4th Edition (your mileage may vary), I've noticed a sad trend at the gaming tables. Players seem to focus more on the tactical options of the game and forget about the roleplaying. This is probably why the Cortex games have floored me so much as I read through them. Everything about those games (most notably Smallville's Pathways system) screams "roleplay."
Most of my games these days are via PBP (Play By Post) since my friends are spread out over multiple states, we all have families and jobs and serious lack of coordinated time together. But PBP has opened up a new measure of roleplaying. Instead of having to come up with something cool to say in a split second, on the spot at the gaming table, you can read and reread posts and take the time to come up with the response you want your character to make. It's slow as all get out, but it offers up some unique opportunities for gaming.
Unfortunately, I spend more time reading RPG books than getting to use them in actual games, but I still find enjoyment in those books. I just recently went through Smallville's Pathways system by myself in an attempt to give my original Marvel TSR characters a chance to shine in a new day and with a new light. The process was involved, but simply amazing. I can NOT say enough good things about that system.
Well, that's more than enough out of me. I'm sure you'll be seeing me around the boards...