The Team and Buddy associations allow for heroes helping heroes. However so far I have had no players give an asset to another. I think mainly because they seem to do OK by themselves anyway (and thus not worth a roll, or plot point). I imagine that the main form of help that is given is healing in nature since you are not allowed to heal yourself in combat without a SFX.
I think the main problem is that players don't want to spend their action just to add one die to one player's pool (for as little as one roll in many cases), when they could just apply stress to the target which allows all players to add that value to the pool.
So I have been trying to think of ways to encourage helping. The only thing I can think of is encouraging the use of the Area effect SFX for a plot point free way of gaining an extra effect die, and then instead of assigning it to the target for stress, instead give it to a hero as an asset. For instance, Captain America tosses his shield, it hits the main guy, then it bounces back and brushes back a minion to give a buddy who is flanking the bad guy a clear shot.
While it works for free, but it also only will last one round, which is kind of weak when stress or a complication lasts much longer. If the player wanted to he could use the extra die to have the shield bounce back and hit the main target again, this time leaving with with a ringing in the ears complication which will help others more often and longer.
Are there any other tricks you use to encourage helping in the game?
