by Nerd King » Fri Jun 29, 2012 2:40 am
by nthmetaljustice » Fri Jun 29, 2012 5:16 am
by MidnightBlue » Fri Jun 29, 2012 6:43 am
by Dunlaing » Fri Jun 29, 2012 6:50 am
by igorbone » Fri Jun 29, 2012 10:58 am
by figurefour » Fri Jun 29, 2012 12:07 pm
by Supplanter » Fri Jun 29, 2012 12:21 pm
figurefour wrote:Personally, I'd be inclined to roll for the death trap's CREATOR and make the trap some combination of Scene Distinction, Scene Complication and Power Set.
There's something about making an inanimate object a character with agency in a fight that rubs me the wrong way. A fire doesn't attack people on its own, it just sits there. A villain uses the fire to attack people.
Edit: Not that I want to crap on other people's ideas. I think it's cool, it just doesn't agree with me so I'm mentioning an alternative approach.
by Nerd King » Fri Jun 29, 2012 2:18 pm
by figurefour » Tue Jul 03, 2012 10:57 am
Supplanter wrote:Understood about the not crapping. I think what a lot of us are after with these approaches is "entity that gets a separate turn from the villain and provides a separate target from the villain." That's mechanically identical to a character, even though it does lack personhood.
Nerd King wrote:I'd also stress that my original idea was based srtongly on teh automated death traps/Danger Room devices/Murder Rooms that are often animated and automated, rather than "Enviromental Hazards" such as fire/flood/smoke/poisonous atmosphere/chemical spills etc.