by The Doom Pool » Mon Jul 02, 2012 8:21 am
by gebeji » Mon Jul 02, 2012 2:56 pm
by The Doom Pool » Mon Jul 02, 2012 5:52 pm
by June Jazz » Sun Jul 08, 2012 8:53 am
by dgh1973 » Mon Jul 09, 2012 7:28 am
The Doom Pool wrote:Gebeji, it does.
I think one of the things I want to stress this week on the blog is that the Event structure can actually be made pretty loose. Scenes are essentially outlines of possible action or transitions ... but, they are not all going to be played. Depending on the actions of the players certain scenes may be skipped, altered, or replaced by entirely new scenes.
Fortunately, since scene structure is kind of loose creating them 'on the fly' seems very possible.
by dgh1973 » Mon Jul 09, 2012 7:38 am
The Doom Pool wrote:Hey guys, I posted a blog detailing how I plan out my ongoing campaign's events. http://wp.me/p2jKw4-72
It is only the first part of multiple parts to come this week. I'd love to hear your thoughts on it; more importantly, I'd love to hear your thoughts on how you plot out events (here or on the blog).
by The Doom Pool » Mon Jul 09, 2012 7:55 am