Left a reply on your blog already, but since i'm here, might as well answer that second part

I tried doing an event following the OM, but i quickly came to the realization that it was too detailed a process for me. I ended up making overviews of each Act's storyline, along with the required Locations, Scene Distinction/Complications, Opposition and Doom Pool.
As for the thinking behind the story itself, well, i had a basic idea to bring back an old enemy, then made some research to find suitable acolytes. Along the way the story changed to mesh everything more cleanly and i also found a hidden plot for a future event (Sorry for the vagueness but my player is reading this forum, so

)
To make things more interesting i had the idea of having the players play the villains in 2 of the 4 Acts. Thinking ahead of exciting locations, scene distinction/complications also made the event come alive in my head.
The downside of having a neat comicbook in mind being that i must try to avoid railroading the player and let him make his own choices, retooling the adventure as we go through it.
Since i didn't follow the complete Event structure, i must also make sure not to forget Transition Scenes to regroup and recuperate, although the storyline does have a number of non-action scenes already planned.
Does that answer your question ?