DarriusAdler wrote:Is it possible to make your own heroes if you have the main Cortex book and the Marvel one?
pksullivan wrote:It's completely not true. Yes, the game includes lots of examples of established characters and the events are set in established crossovers in Marvel comics history (complete with Marvel characters).
You can make characters from scratch with just the Marvel book. Check out the character section of my website for examples of characters I've made (a bunch of them are for my Mass Effect hack of the MHR system). Or you could see the random character generator that Margaret Weis Productions put together.
As discussed in a lot of places, Marvel's character creation is very open ended and doesn't place many restrictions on character creation. There aren't any points to spend or levels to be gained. Some people don't like this, as they enjoy the constraints and the creative methods of playing with the system that constraints allow.
Other people really enjoy the freedom to make the character they want out of the gate, which is what Marvel encourages and promotes. It's more concept driven character creation than mechanical.
The only thing preventing someone from powergaming completely is the design of the character itself and the social contract of the group.
DarriusAdler wrote:Ahhhh, ok. I expected a little more restraint in character creation than that but nice to know you can go as over the top as you want. Kinda figured I needed the Cortex book so I ordered that as well anyway.
I suppose maybe down the line someone can put together a point based character creation system to help try to keep characters relatively on par for level of power (which is my only real concern with total free form).
MidnightBlue wrote:PK nailed it.
Anything your players want to play, they can play. They just have to have some idea of what they want and find a way to translate that into the system.
Check around these forums.
We've got characters up from other comic book licenses...we've got Jedi...we've got City of Heroes/Villains characters...we've got characters translated from Heroclix pieces...we've got our own versions of characters published in the Basic Book...we've got Voltron and Power Rangers...it's chaos I tell you...pure chaos!!!
pksullivan wrote:Power balance really shouldn't be an issue the way the game is designed. As long as everyone is observing Wheaton's Law as Applied to Tabletop Game Dynamics (Don't Be a Dick) the system is built so that "low" powered and "high" powered heroes can adventure together while both contributing meaningfully to the adventure. Unless someone has a really good reason to play Superman, you can just tell someone who puts D12s into everything to stop being a dick.
DarriusAdler wrote:pksullivan wrote:Power balance really shouldn't be an issue the way the game is designed. As long as everyone is observing Wheaton's Law as Applied to Tabletop Game Dynamics (Don't Be a Dick) the system is built so that "low" powered and "high" powered heroes can adventure together while both contributing meaningfully to the adventure. Unless someone has a really good reason to play Superman, you can just tell someone who puts D12s into everything to stop being a dick.
Sure, which works fine for table top but I have this other mad scheme that keeps creeping around the back of my mind. For many years now I have played on or run RPG chat games. A set of dedicated chat rooms to represent sections of a city where people can login and RP with each other at any time. With these chats there is also a DM team and these members login when they can and run adventures for the players who are online at the time. With a system like this it is beneficial to have a set standardized character creation rules to keep a balance between PCs. Since it is open to anyone on the net to play your bound to get some troublemakers eventually.