Distinctions

Postby Cam » Thu Jul 12, 2012 12:04 pm

Minor characters have two Disinctions, major characters have three. We usually provide three anyway, letting you drop one if you need to.

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Postby Drudenfusz » Thu Jul 12, 2012 11:34 pm

More than three distinctions might not break the game, but they might water-down the character. Distinctions are just what is important about this character, feature signature traits so to speak. Having there a longer list, just loses the focus of what the character is about.
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Postby Hunter Rose » Sat Jul 14, 2012 9:49 pm

I'm playing with the idea of using the names of Power Sets, Traits, SFX, and Limits as on-the-fly Distinctions & Limits if they can be justified within the narrative.

The idea is that if Wolverine's player uses XP to trade out the Limit: Heavy Metal for something else, the Watcher could still achieve the same effect by invoking SFX: Adamantium Skeleton as a Limit.

If that makes sense to you, then why not use "And what I do isn't very nice" as a Distinction? I feel that it is not any different than improvising Stunts, which are supposed to be grounded in Traits or Specialties.
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Postby metalman42 » Sun Jul 15, 2012 4:29 pm

While you might stick to 3 distinctions for new characters, it never hurts to come up with more and save them for later. Spending XP to change one of your character's distinctions is a good way to show growth.
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