Cam wrote:Consider that grandstanding, by itself, costs no doom die at all and adds a doom die. At no cost to the Watcher. The Watcher doesn't roll vs. the doom pool, so the Watcher can decide on that villain's action that the villain is going to stand there and add to the threatening ambience of the Scene, takes a die from the villain's datafile, and adds it to the doom pool.
In the case of a reaction, the doom pool isn't increased in size by numbers of dice. One of the dice is replaced by a higher die.
Thus, the use of a reaction effect die to grandstand is weaker than it is on an action.
Granted, the heroes can try to stop the grandstanding (and I generally allow this if they can come up with some cool opposition) in which case the heroes get to roll dice, and the Watcher only gets to add a die to the doom pool if he wins. And, in this case, the effect die might not be as large as he'd have used had the villain not been opposed. But, again, free doom pool increase.
That is an excellent point and summation.
A very clear explanation and comparison between Grandstanding Action and Reaction.